Flightmare
Quadrotor simulator with Unity rendering.
Release timeline (newest first, grouped by year and version)
2020 7 entries
0.x
- 0.0.5 release
Depth: * 32-bit floating-point values Collision detection * replace all colliders to trigger and filter unwanted collision.
source: github-release - 0.0.4 release
3D Environments: * Added Industrial area * Fixed depth and point cloud in Nature Forest GUI: * Fixed the *Scene Preview* button and rearranged the GUI * Added a notification when the point cloud is saved (if used in GUI) Camera: * Conversion of depth image to a linear scale * Add
source: github-release - 0.0.3 release
GUI: * Point Cloud Export Tool * Free-flying Camera in Point Cloud Menu
source: github-release - 0.0.2 release
3D environment: * Modified Color Space *Gamma* to *Linear*, which boost the rendering quality of Forest Environment quite a lot. * Configurable static objects Sensors: * RGB, Depth, Segmentation * Point Cloud
source: github-release - 0.0.1 releasemajorFirst release
3D environment: * Nature Forest * Garage * Warehouse Sensors: * RGB Image * Depth * Segmentation
source: github-release