← AeroToolkit

Flightmare

Quadrotor simulator with Unity rendering.

7 timeline entries · 1 major versions/milestones · 1 years · https://github.com/uzh-rpg/flightmare · RSS

Release timeline (newest first, grouped by year and version)

2020 7 entries

0.x

  1. 0.0.5 release

    Depth: * 32-bit floating-point values Collision detection * replace all colliders to trigger and filter unwanted collision.

  2. 0.0.4 release

    3D Environments: * Added Industrial area * Fixed depth and point cloud in Nature Forest GUI: * Fixed the *Scene Preview* button and rearranged the GUI * Added a notification when the point cloud is saved (if used in GUI) Camera: * Conversion of depth image to a linear scale * Add

  3. 0.0.3 release

    GUI: * Point Cloud Export Tool * Free-flying Camera in Point Cloud Menu

  4. 0.0.2 release

    3D environment: * Modified Color Space *Gamma* to *Linear*, which boost the rendering quality of Forest Environment quite a lot. * Configurable static objects Sensors: * RGB, Depth, Segmentation * Point Cloud

  5. 0.01 release

    <p>change introduction image</p>

  6. 0.0.1 releasemajorFirst release

    3D environment: * Nature Forest * Garage * Warehouse Sensors: * RGB Image * Depth * Segmentation

Milestones